// Copyright 2025 Espressif Systems (Shanghai) PTE LTD // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Matter Manager #include #if !CONFIG_ENABLE_CHIPOBLE // if the device can be commissioned using BLE, WiFi is not used - save flash space #include #endif #include // CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network #if !CONFIG_ENABLE_CHIPOBLE // WiFi is manually set and started const char *ssid = "your-ssid"; // Change this to your WiFi SSID const char *password = "your-password"; // Change this to your WiFi password #endif // List of Matter Endpoints for this Node // On/Off Light Endpoint MatterOnOffLight OnOffLight; // it will keep last OnOff state stored, using Preferences Preferences matterPref; const char *onOffPrefKey = "OnOff"; // set your board LED pin here #ifdef LED_BUILTIN const uint8_t ledPin = LED_BUILTIN; #else const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN #warning "Do not forget to set the LED pin" #endif // set your board USER BUTTON pin here const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button. // Button control uint32_t button_time_stamp = 0; // debouncing control bool button_state = false; // false = released | true = pressed const uint32_t debouceTime = 250; // button debouncing time (ms) const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission // Matter Protocol Endpoint Callback bool setLightOnOff(bool state) { Serial.printf("User Callback :: New Light State = %s\r\n", state ? "ON" : "OFF"); if (state) { digitalWrite(ledPin, HIGH); } else { digitalWrite(ledPin, LOW); } // store last OnOff state for when the Light is restarted / power goes off matterPref.putBool(onOffPrefKey, state); // This callback must return the success state to Matter core return true; } void setup() { // Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch pinMode(buttonPin, INPUT_PULLUP); // Initialize the LED (light) GPIO and Matter End Point pinMode(ledPin, OUTPUT); Serial.begin(115200); // CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network #if !CONFIG_ENABLE_CHIPOBLE // We start by connecting to a WiFi network Serial.print("Connecting to "); Serial.println(ssid); // Manually connect to WiFi WiFi.begin(ssid, password); // Wait for connection while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } Serial.println("\r\nWiFi connected"); Serial.println("IP address: "); Serial.println(WiFi.localIP()); delay(500); #endif // Initialize Matter EndPoint matterPref.begin("MatterPrefs", false); bool lastOnOffState = matterPref.getBool(onOffPrefKey, true); OnOffLight.begin(lastOnOffState); OnOffLight.onChange(setLightOnOff); // Matter beginning - Last step, after all EndPoints are initialized Matter.begin(); // This may be a restart of a already commissioned Matter accessory if (Matter.isDeviceCommissioned()) { Serial.println("Matter Node is commissioned and connected to the network. Ready for use."); Serial.printf("Initial state: %s\r\n", OnOffLight.getOnOff() ? "ON" : "OFF"); OnOffLight.updateAccessory(); // configure the Light based on initial state } } void loop() { // Check Matter Light Commissioning state, which may change during execution of loop() if (!Matter.isDeviceCommissioned()) { Serial.println(""); Serial.println("Matter Node is not commissioned yet."); Serial.println("Initiate the device discovery in your Matter environment."); Serial.println("Commission it to your Matter hub with the manual pairing code or QR code"); Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str()); Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str()); // waits for Matter Light Commissioning. uint32_t timeCount = 0; while (!Matter.isDeviceCommissioned()) { delay(100); if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec Serial.println("Matter Node not commissioned yet. Waiting for commissioning."); } } Serial.printf("Initial state: %s\r\n", OnOffLight.getOnOff() ? "ON" : "OFF"); OnOffLight.updateAccessory(); // configure the Light based on initial state Serial.println("Matter Node is commissioned and connected to the network. Ready for use."); } // A button is also used to control the light // Check if the button has been pressed if (digitalRead(buttonPin) == LOW && !button_state) { // deals with button debouncing button_time_stamp = millis(); // record the time while the button is pressed. button_state = true; // pressed. } // Onboard User Button is used as a Light toggle switch or to decommission it uint32_t time_diff = millis() - button_time_stamp; if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) { button_state = false; // released // Toggle button is released - toggle the light Serial.println("User button released. Toggling Light!"); OnOffLight.toggle(); // Matter Controller also can see the change } // Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node if (button_state && time_diff > decommissioningTimeout) { Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again."); OnOffLight.setOnOff(false); // turn the light off Matter.decommission(); button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so } }