182 lines
7.2 KiB
C++
182 lines
7.2 KiB
C++
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Matter Manager
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#include <Matter.h>
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#if !CONFIG_ENABLE_CHIPOBLE
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// if the device can be commissioned using BLE, WiFi is not used - save flash space
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#include <WiFi.h>
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#endif
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#include <Preferences.h>
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// List of Matter Endpoints for this Node
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// Dimmable Light Endpoint
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MatterDimmableLight DimmableLight;
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// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
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#if !CONFIG_ENABLE_CHIPOBLE
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// WiFi is manually set and started
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const char *ssid = "your-ssid"; // Change this to your WiFi SSID
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const char *password = "your-password"; // Change this to your WiFi password
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#endif
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// it will keep last OnOff & Brightness state stored, using Preferences
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Preferences matterPref;
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const char *onOffPrefKey = "OnOff";
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const char *brightnessPrefKey = "Brightness";
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// set your board RGB LED pin here
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#ifdef RGB_BUILTIN
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const uint8_t ledPin = RGB_BUILTIN;
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#else
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const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
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#warning "Do not forget to set the RGB LED pin"
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#endif
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// set your board USER BUTTON pin here
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const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
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// Button control
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uint32_t button_time_stamp = 0; // debouncing control
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bool button_state = false; // false = released | true = pressed
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const uint32_t debouceTime = 250; // button debouncing time (ms)
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const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
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// Set the RGB LED Light based on the current state of the Dimmable Light
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bool setLightState(bool state, uint8_t brightness) {
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if (state) {
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#ifdef RGB_BUILTIN
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rgbLedWrite(ledPin, brightness, brightness, brightness);
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#else
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analogWrite(ledPin, brightness);
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#endif
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} else {
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#ifndef RGB_BUILTIN
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// after analogWrite(), it is necessary to set the GPIO to digital mode first
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pinMode(ledPin, OUTPUT);
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#endif
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digitalWrite(ledPin, LOW);
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}
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// store last Brightness and OnOff state for when the Light is restarted / power goes off
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matterPref.putUChar(brightnessPrefKey, brightness);
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matterPref.putBool(onOffPrefKey, state);
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// This callback must return the success state to Matter core
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return true;
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}
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void setup() {
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// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
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pinMode(buttonPin, INPUT_PULLUP);
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// Initialize the LED (light) GPIO and Matter End Point
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pinMode(ledPin, OUTPUT);
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Serial.begin(115200);
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// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
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#if !CONFIG_ENABLE_CHIPOBLE
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// We start by connecting to a WiFi network
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Serial.print("Connecting to ");
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Serial.println(ssid);
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// Manually connect to WiFi
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WiFi.begin(ssid, password);
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// Wait for connection
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println("\r\nWiFi connected");
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Serial.println("IP address: ");
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Serial.println(WiFi.localIP());
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delay(500);
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#endif
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// Initialize Matter EndPoint
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matterPref.begin("MatterPrefs", false);
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// default OnOff state is ON if not stored before
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bool lastOnOffState = matterPref.getBool(onOffPrefKey, true);
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// default brightness ~= 6% (15/255)
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uint8_t lastBrightness = matterPref.getUChar(brightnessPrefKey, 15);
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DimmableLight.begin(lastOnOffState, lastBrightness);
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// set the callback function to handle the Light state change
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DimmableLight.onChange(setLightState);
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// lambda functions are used to set the attribute change callbacks
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DimmableLight.onChangeOnOff([](bool state) {
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Serial.printf("Light OnOff changed to %s\r\n", state ? "ON" : "OFF");
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return true;
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});
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DimmableLight.onChangeBrightness([](uint8_t level) {
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Serial.printf("Light Brightness changed to %d\r\n", level);
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return true;
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});
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// Matter beginning - Last step, after all EndPoints are initialized
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Matter.begin();
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// This may be a restart of a already commissioned Matter accessory
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if (Matter.isDeviceCommissioned()) {
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Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
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Serial.printf("Initial state: %s | brightness: %d\r\n", DimmableLight ? "ON" : "OFF", DimmableLight.getBrightness());
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// configure the Light based on initial on-off state and brightness
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DimmableLight.updateAccessory();
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}
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}
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void loop() {
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// Check Matter Light Commissioning state, which may change during execution of loop()
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if (!Matter.isDeviceCommissioned()) {
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Serial.println("");
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Serial.println("Matter Node is not commissioned yet.");
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Serial.println("Initiate the device discovery in your Matter environment.");
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Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
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Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
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Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
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// waits for Matter Light Commissioning.
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uint32_t timeCount = 0;
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while (!Matter.isDeviceCommissioned()) {
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delay(100);
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if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
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Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
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}
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}
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Serial.printf("Initial state: %s | brightness: %d\r\n", DimmableLight ? "ON" : "OFF", DimmableLight.getBrightness());
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// configure the Light based on initial on-off state and brightness
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DimmableLight.updateAccessory();
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Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
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}
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// A button is also used to control the light
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// Check if the button has been pressed
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if (digitalRead(buttonPin) == LOW && !button_state) {
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// deals with button debouncing
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button_time_stamp = millis(); // record the time while the button is pressed.
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button_state = true; // pressed.
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}
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// Onboard User Button is used as a Light toggle switch or to decommission it
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uint32_t time_diff = millis() - button_time_stamp;
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if (digitalRead(buttonPin) == HIGH && button_state && time_diff > debouceTime) {
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// Toggle button is released - toggle the light
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Serial.println("User button released. Toggling Light!");
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DimmableLight.toggle(); // Matter Controller also can see the change
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button_state = false; // released
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}
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// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
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if (button_state && time_diff > decommissioningTimeout) {
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Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
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DimmableLight = false; // turn the light off
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Matter.decommission();
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button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
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}
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}
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