252 lines
11 KiB
C++
252 lines
11 KiB
C++
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/*
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This example is an example code that will create a Matter Device which can be
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commissioned and controlled from a Matter Environment APP.
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Additionally the ESP32 will send debug messages indicating the Matter activity.
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Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
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*/
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// Matter Manager
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#include <Matter.h>
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#if !CONFIG_ENABLE_CHIPOBLE
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// if the device can be commissioned using BLE, WiFi is not used - save flash space
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#include <WiFi.h>
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#endif
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// List of Matter Endpoints for this Node
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// Matter Thermostat Endpoint
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MatterThermostat SimulatedThermostat;
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// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
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#if !CONFIG_ENABLE_CHIPOBLE
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// WiFi is manually set and started
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const char *ssid = "your-ssid"; // Change this to your WiFi SSID
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const char *password = "your-password"; // Change this to your WiFi password
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#endif
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// set your board USER BUTTON pin here - decommissioning button
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const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
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// Button control - decommision the Matter Node
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uint32_t button_time_stamp = 0; // debouncing control
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bool button_state = false; // false = released | true = pressed
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const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
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// Simulate a system that will activate heating/cooling in addition to a temperature sensor - add your preferred code here
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float getSimulatedTemperature(bool isHeating, bool isCooling) {
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// read sensor temperature and apply heating/cooling
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float simulatedTempHWSensor = SimulatedThermostat.getLocalTemperature();
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if (isHeating) {
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// it will increase to simulate a heating system
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simulatedTempHWSensor = simulatedTempHWSensor + 0.5;
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}
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if (isCooling) {
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// it will decrease to simulate a colling system
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simulatedTempHWSensor = simulatedTempHWSensor - 0.5;
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}
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// otherwise, it will keep the temperature stable
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return simulatedTempHWSensor;
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}
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void setup() {
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// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
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pinMode(buttonPin, INPUT_PULLUP);
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Serial.begin(115200);
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// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
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#if !CONFIG_ENABLE_CHIPOBLE
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// Manually connect to WiFi
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WiFi.begin(ssid, password);
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// Wait for connection
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println();
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#endif
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// Simulated Thermostat in COOLING and HEATING mode with Auto Mode to keep the temperature between setpoints
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// Auto Mode can only be used when the control sequence of operation is Cooling & Heating
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SimulatedThermostat.begin(MatterThermostat::THERMOSTAT_SEQ_OP_COOLING_HEATING, MatterThermostat::THERMOSTAT_AUTO_MODE_ENABLED);
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// Matter beginning - Last step, after all EndPoints are initialized
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Matter.begin();
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// Check Matter Accessory Commissioning state, which may change during execution of loop()
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if (!Matter.isDeviceCommissioned()) {
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Serial.println("");
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Serial.println("Matter Node is not commissioned yet.");
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Serial.println("Initiate the device discovery in your Matter environment.");
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Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
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Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
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Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
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// waits for Matter Thermostat Commissioning.
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uint32_t timeCount = 0;
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while (!Matter.isDeviceCommissioned()) {
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delay(100);
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if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
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Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
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}
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}
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Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
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// after commissioning, set initial thermostat parameters
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// start the thermostat in AUTO mode
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SimulatedThermostat.setMode(MatterThermostat::THERMOSTAT_MODE_AUTO);
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// cooling setpoint must be lower than heating setpoint by at least 2.5C (deadband), in auto mode
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SimulatedThermostat.setCoolingHeatingSetpoints(20.0, 23.00); // the target cooler and heating setpoint
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// set the local temperature sensor in Celsius
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SimulatedThermostat.setLocalTemperature(12.50);
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Serial.println();
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Serial.printf(
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"Initial Setpoints are %.01fC to %.01fC with a minimum 2.5C difference\r\n", SimulatedThermostat.getHeatingSetpoint(),
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SimulatedThermostat.getCoolingSetpoint()
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);
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Serial.printf("Auto mode is ON. Initial Temperature of %.01fC \r\n", SimulatedThermostat.getLocalTemperature());
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Serial.println("Local Temperature Sensor will be simulated every 10 seconds and changed by a simulated heater and cooler to move in between setpoints.");
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}
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}
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// This will simulate the thermostat control system (heating and cooling)
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// User can set a local temperature using the Serial input (type a number and press Enter)
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// New temperature can be an positive or negative temperature in Celsius, between -50C and 50C
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// Initial local temperature is 10C as defined in getSimulatedTemperature() function
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void readSerialForNewTemperature() {
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static String newTemperatureStr;
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while (Serial.available()) {
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char c = Serial.read();
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if (c == '\n' || c == '\r') {
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if (newTemperatureStr.length() > 0) {
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// convert the string to a float value
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float newTemperature = newTemperatureStr.toFloat();
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// check if the new temperature is valid
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if (newTemperature >= -50.0 && newTemperature <= 50.0) {
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// set the new temperature
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SimulatedThermostat.setLocalTemperature(newTemperature);
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Serial.printf("New Temperature is %.01fC\r\n", newTemperature);
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} else {
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Serial.println("Invalid Temperature value. Please type a number between -50 and 50");
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}
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newTemperatureStr = "";
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}
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} else {
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if (c == '+' || c == '-' || (c >= '0' && c <= '9') || c == '.') {
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newTemperatureStr += c;
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} else {
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Serial.println("Invalid character. Please type a number between -50 and 50");
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newTemperatureStr = "";
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}
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}
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}
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}
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// loop will simulate the thermostat control system
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// User can set a local temperature using the Serial input (type a number and press Enter)
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// User can change the thermostat mode using the Matter APP (smartphone)
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// The loop will simulate a heating and cooling system and the associated local temperature change
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void loop() {
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static uint32_t timeCounter = 0;
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// Simulate the heating and cooling systems
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static bool isHeating = false;
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static bool isCooling = false;
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// check if a new temperature is typed in the Serial Monitor
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readSerialForNewTemperature();
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// simulate thermostat with heating/cooling system and the associated local temperature change, every 10s
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if (!(timeCounter++ % 20)) { // delaying for 500ms x 20 = 10s
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float localTemperature = getSimulatedTemperature(isHeating, isCooling);
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// Print the current thermostat local temperature value
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Serial.printf("Current Local Temperature is %.01fC\r\n", localTemperature);
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SimulatedThermostat.setLocalTemperature(localTemperature); // publish the new temperature value
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// Simulate the thermostat control system - User has 4 modes: OFF, HEAT, COOL, AUTO
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switch (SimulatedThermostat.getMode()) {
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case MatterThermostat::THERMOSTAT_MODE_OFF:
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// turn off the heating and cooling systems
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isHeating = false;
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isCooling = false;
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break;
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case MatterThermostat::THERMOSTAT_MODE_AUTO:
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// User APP has set the thermostat to AUTO mode -- keeping the tempeature between both setpoints
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// check if the heating system should be turned on or off
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if (localTemperature < SimulatedThermostat.getHeatingSetpoint() + SimulatedThermostat.getDeadBand()) {
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// turn on the heating system and turn off the cooling system
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isHeating = true;
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isCooling = false;
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}
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if (localTemperature > SimulatedThermostat.getCoolingSetpoint() - SimulatedThermostat.getDeadBand()) {
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// turn off the heating system and turn on the cooling system
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isHeating = false;
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isCooling = true;
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}
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break;
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case MatterThermostat::THERMOSTAT_MODE_HEAT:
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// Simulate the heating system - User has turned the heating system ON
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isHeating = true;
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isCooling = false; // keep the cooling system off as it is in heating mode
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// when the heating system is in HEATING mode, it will be turned off as soon as the local temperature is above the setpoint
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if (localTemperature > SimulatedThermostat.getHeatingSetpoint()) {
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// turn off the heating system
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isHeating = false;
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}
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break;
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case MatterThermostat::THERMOSTAT_MODE_COOL:
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// Simulate the cooling system - User has turned the cooling system ON
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if (SimulatedThermostat.getMode() == MatterThermostat::THERMOSTAT_MODE_COOL) {
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isCooling = true;
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isHeating = false; // keep the heating system off as it is in cooling mode
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// when the cooling system is in COOLING mode, it will be turned off as soon as the local temperature is bellow the setpoint
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if (localTemperature < SimulatedThermostat.getCoolingSetpoint()) {
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// turn off the cooling system
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isCooling = false;
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}
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}
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break;
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default: log_e("Invalid Thermostat Mode %d", SimulatedThermostat.getMode());
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}
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// Reporting Heating and Cooling status
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Serial.printf(
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"\tThermostat Mode: %s >>> Heater is %s -- Cooler is %s\r\n", MatterThermostat::getThermostatModeString(SimulatedThermostat.getMode()),
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isHeating ? "ON" : "OFF", isCooling ? "ON" : "OFF"
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);
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}
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// Check if the button has been pressed
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if (digitalRead(buttonPin) == LOW && !button_state) {
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// deals with button debouncing
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button_time_stamp = millis(); // record the time while the button is pressed.
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button_state = true; // pressed.
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}
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if (digitalRead(buttonPin) == HIGH && button_state) {
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button_state = false; // released
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}
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// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
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uint32_t time_diff = millis() - button_time_stamp;
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if (button_state && time_diff > decommissioningTimeout) {
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Serial.println("Decommissioning Thermostat Matter Accessory. It shall be commissioned again.");
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Matter.decommission();
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button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
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}
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delay(500);
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}
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